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Gerard Amador - 3D Artist

 

 

Software:          Autodesk Maya

                           Pixologic ZBrush

                           Foundry Mari & Nuke

                           Adobe Photoshop | After Effects | Premier Pro

                           Shotgun

                           V-Ray

 

 

Skills:                3D Modeling (Organic and Hard-Surface) | 3D Texturing and Shading | 3D Lighting | Rigging |

                           Python | nDynamics (Cloth and Hair)

 

 

Education:      Diploma of Digital Creativity (2010 - 2011) @ Media Design School, Auckland, NEW ZEALAND

                          Bachelor of Design Innovation (2012-2012) @ Victoria University of Wellington

                          Bachelor of Arts and Design: 3D Animation and VFX Specializing in Technical Direction

                                                                                 (2012-2015) @ Media Design School, Auckland, NEW ZEALAND

 

 

Experience:    "Escargore" (Short Film)

                          Completed on February 2015 at Media Design School (Release Date TBA)

                                    Role: Technical Director (Rigging | Lighting & Rendering Assist | Animation Assist

 

                          "Space Chef" (Short Film)

                            Completed on April 2015 at Media Design School (Release Date TBA)

                                    Role: Technical Director (Modeling | Retopology | Rigging | nCloth Simulation | Texturing and Shading

 

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